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Frequent observation gave instructions to send the server brought great pressure on resource consumption, this measure is clearly directed against GearScore come. Famous World of Warcraft developer community WoWAce and WoWInterface today have issued a notice to confirm Blizzard will take steps to limit the instruction to send the players observe the speed. I have received the message, will perform tonight at the earliest about the next round after a server restart in turn, on the other players observe the instructions of the frequency of execution will be limited. This measure is due to some plug-in generated a lot of observation of instruction request, the plug may begin to appear in some unusual circumstances or can not work properly. In general I do not think so much of a problem, but safety reasons, or to inform about all the wonderful. Plugin author may need to rebuild their own work, or some of their server-side script may get no response. We may encounter a few seconds of instruction up to the interval, and I said, some instructions may not get a response. Blizzard to destroy GearScore? Blizzard spokesman Nethaera: It should be noted that this restriction is not to undermine the role of any plug-ins, just to control the server, the number of concurrent queries. Query command will still occur, but the actual effective speed will vary. Here is WoWAce and WoWInterface notice, you can see the changes in the details here. We give plugin authors say hello in advance, so that they can change before the plug-ins to make adjustments on their own. http://wowinterface.com/forums/showthread.php?t=33432 http://www.wowace.com/announcements/blizzard-to-start-throttling-inspect-requests/ read: GearScore score calculation of the basic principle is items of information and level of computing gems enchants,wow po, and equipment information for the target to send commands without observation, and the United States in the European service service station GS plugin service coverage can be said to be very high (at least 50%), frequent observation gave instructions to send the server brought great pressure on resource consumption, this measure is clearly directed against GearScore come. After the implementation of restrictive measures, the frequency limit in order to send the extra period will not receive any instruction in response to the GS in terms of the most significant question is will start to appear observation after the end of a player’s score can not get for quite some time any player’s score, any other players to access the data by observing the plug may also be affected, but the biggest trouble should still GearScore.