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27 th Jun
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wow Blizzard designers discuss Drop Rate Rate as killing monsters out of the number of superimposed

Posted by admin to aion gold



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Blizzard chief designer , was responsible for the ~ ) . The original This change will have a chance of a problem that the player is easy to pick up or many times in a row can not get the case . To improve this, the monster in the improved chances of lost treasure mechanism , this probability is no longer fixed . It will be killing monsters as the number of players increases ,wow gold kaufen, and may eventually increase to 100 % or the probability of a limit . ( Such as your first horse out to play DK rate is 1% , if not out to knock down the rate of superimposed next to 2% , and nothing is out next to the 3% has been added to fall out of date each time overlay 1% is assumed , did not say specifically how much Jeffrey Kaplan , superposition of different rates of rarity of the items may vary .) Kaplan said Blizzard in the Beta test probability of lost treasure in this system been tested and found a continuous drop players or continuous the phenomenon is not falling significantly reduced . Taken together, the general epic Blizzard eventually falling to the base chance of 45 percent.

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