Posts intended to illustrate the WLK thieves need to know all the things (damn, service in the country called stalkers), because my time is limited, plus home to play more powerful database, so not too deep, but all based, Thieves in the WLK need to know I will not miss anything out. In addition, this post is not a novice encyclopedia, even if you do not know Dounong AP conversion formula, then I suggest you start learning from the more basic. If everyone in the post after reading some things are still confused, you can thread or PM me. More flexible with precious stones, is based on your existing property and equipment, to play a balancing role, so a combination of precious stones in my do not write. Mention here is the colorful gems, precious stones should be cruel Earthsiege choice for thieves. Equipment in the choice, I will write a future proposal attached equipment index to facilitate reference to this article, that time can trim their properties to make the appropriate adjustments. Quick navigation skills to resolve the basic properties of a new race to choose their business skills to select RAID RAID Enchanting natural selection selection ———- basic properties – Endurance: basic properties, In WLK I feel the importance of endurance was improved, in general, thieves are guaranteed their own blood at 19,000 or more, WLK copy of the monsters are more AOE skills, particularly at the Whirlwind Zabing or NAXX Blue Dragon is the EOE in the storm, can cause anemia professional directly seconds. So a little more stamina is definitely not a bad thing heap. Agility: thieves housekeeping property, said there is more suspicion of insulting people intelligence. Strength: Well, saying that for a force equal to 1AP thieves, the rather kill the wrong, let off, but that is not agile in the case of choice. Hit: thieves hit more complex composition, divided into skill hit, hit flat cut and poison hit. For the dignity of the thieves, skills and poison hit hit more important,wow eu gold, and for fighting thieves, the three are very important. In WLK, 32.79 hit rating equals 1% hit. For skills, in the team there and point out the Draenei aura of precision combat talent, you need 66 hit rating, but if there is no precise Draenei aura, you need 99 hit rating, if both are No, you need 263 hit rating. The poison is magic, in the WLK, poison hit by thieves, and dark, animal husbandry, and the balance of Germany Delaney halo, and the precise level of impact. Precisely at the point of talent and all teams are in the presence of BUFF, you need 210 hit rating. If you do not have other teammates, but his teammates Delaney, and point out the precise talent, you need 237 hit. If the only point precision talent and no teammates, you need 315 hit rating. If nothing, you need 446 hit rating. The flat cut hit hit on the more extreme, because thieves hold 19% of two-hit penalty, so they need a lot of hits to make up. In combat, if you have talent and precision Delaney aura, you need 689 hit rating, not Delaney teammates will need 722 hit rating, neither Delaney nor accurate ring talent, you need 886 hit rating. In fact, to put an end to the flat cut is almost impossible to miss. So the actual needs of the hit and not so much. Is now generally accepted view is that if your team in general, then the insurance point of the heap to 500 or so hit on it, teammate if relatively stable, then the 450 or so hits can accept (fighting thieves). In addition, WLK, like cooking food in a food plus 40 hit, the initial hit is not enough food to eat to make up. Precision: In WLK, 8.23 Expertise Rating = 1% accurate, because there are dodge and parry BOSS, BOSS and some you have to fight in the front, so you need a certain degree of precision to avoid the BOSS parry and dodge. Hammer for the sword fighting human thief, if you point out the special talent of these two weapons systems, then you probably need 107 expertise rating. If you are not human, but add a special talent out of the combat arms, then you need 132 expertise rating. If you do not support the above conditions, then you need 214 expertise rating, the maximum level of 214 is accurate. Armor Penetration: TBC to the high-end properties have gradually become popular after the WLK. Overall comparison, as the first two attributes important, but still be relatively equivalent. BOSS assumed to penetrate the armor to 0, then there is Sunder and Faerie Fire and a hammer specialization of cases, 854 penetration grade. If you do not Mace Specialization, Sunder and Faerie Fire only need 954 penetration grade. If only one, then the level of need through 1074. If nothing, you need to level through 1232. Haste: Needless to say, no matter what profession are very value of the property, but for different talent, the importance of different rapid, which is embodied in the very obvious thieves. Attack Strength: Basic properties Needless to say, AP conversion formula remains unchanged. In addition to the importance of all attributes which hit the outside of the most important and precise. Crit: crit chance thieves do what is not high enough. For now, my personal view is that property of the pros and cons should be hit> precision> attack power> crit> haste> armor-piercing Previous 123456 Next copy the article addresses, and recommended to the *** a friend on *** ———– new skills analysis – 1, sly, a member of the team to use in the next 6 seconds you threat posed by members will be transferred to this body, and the members in 6 seconds, damage increased by 15%, the energy consumption of 15, 30 seconds CD, instantaneous. This should be the most practical of all new skills, a bar, initially to help quickly build TANK hatred, fighting and the other a thief can use this skill to each other, so a small change in the value of hatred, but both injuries are increased. This skill can be summed up in the fighting so that thieves can quickly adapt to the full output of the initial state, and in the battle to get the DPS increase. 2, fan blade, AOE skills, range of 8 yards, cost 50 energy, 10 seconds CD, instantaneous. I always think this is Blizzard to implement the concept of universal AOE added to the thieves was hard. But better than nothing, a copy of the thieves hacked one more reason to be mobs while improving DMD, PVP civil war improve the technical requirements of thieves, fight Ye Hao looked at a lot. This skill group is currently in the WLK be relatively high damage AOE skill, and at the same time, this skill is also a group version of misleading. For example you can not pull the TANK spread of the mobs, so thieves can use to help sly + TANK knife fan pull strange. PVP aspect is caught away, invisible, and so on, kill the spare, targeted, but the limitations are also high. 3, killing spree, fighting skills to the ultimate series 51 points, 2.5 seconds to use your weapons in the hands of the target for 5 attacks, 2-minute CD, instantaneous. Very powerful skill, PVP do not talk about a limited role. PVE, then it goes without saying that an explosive amount of damage, and just, and sly, and fan blade used together, is the most powerful groups to mislead skills (attack your most recent target, but due to launch this skill when the character’s position will change, so A group of strange when the attack would not necessarily have the same goal). 2 minutes CD although a bit long, but it can also result in effects and accessories launched at the same time open causing the greatest harm. PVP, then start the process of ignoring the fixed body control skills, but can not be controlled before you start this skill CANCEL. 4, the thirst for blood, the ultimate skill Assassination 51 points, 30 energy consumption, no CD, your 3% damage increase, and there was bleeding in the body effect of the case will attempt to remove the blood results, and return the 15-point energy value, This effect can stack up to three times, the effect lasts 30 seconds. Can only be said to be a relatively disappointing people skills, is probably the only effect is to increase the damage in PVE, but in PVP basically worth nothing. 5,wow us gold, shadow dance, ultimate skills sharp 51-point system, so that you can use in 9 seconds, all in stealth mode in order to use the skills. Pure PVP skills, as a mage, I have always been the kind of damage only knows how to prepare with high construction toys to the outbreak of the Master of the thieves nose spike, but the ability to shadow dance skillful use, and use it to victory The thieves, I will report to considerable respect. Sensitivity is still representative of current technology, not to say there is no technical damage thieves ready, but apparently, in the WLK, keen to play the good thief needs to play better than the preliminary damage with greater effort thief. Duel when thieves can use Sap – planned to steal Star – Penetration is not broken nausea – shadow dance hands of different occupations with different skills to carry out attacks. Previous 123456 Next copy the articles address and recommend it to friends on *** and *** ——— race choice – Troll: very strong PVE race, talent has been strengthened, not violent energy consumption, coupled with body specialization, as well as natural killer beast, comprehensive point of view, be regarded as the best thieves tribal race. Souls: souls will cancel the immunity, but is still the most powerful anti-control skills, tribal PVP choice. Orc: Orc racial talent in the WLK be strengthened, violent punishment is no longer there, pretty good, PVE, then the thief is better than dead, so that the individual is. Humans: detection of stealth with the project head, man has always been the strongest voice of the civil war. Value of new talent is very selfish, can install a more aggressive man jewelry, part of the PVE BOSS skills can ease the pressure, the PVP is also helpful in raising the explosive. Foreign talent is very strong, WOW’s popularity has always been a necessity. Dwarf: escape artist is still powerful, Alliance PVP choice. Night Elves: Night of the race because talent is severely reduced, so the thief will become the WLK night dispensable thieves racial, ethnic talent is basically waste wood, the corresponding PVP is relatively more, of course, if you that resistance is also negligible as is the bright spot, I also can not say that. Previous 123456 Next copy the articles address and recommend it to friends on *** , *** and business skills to select ——— – peeling: a good profit professional, to provide benefits to improve the 32 crit rating, better than nothing, is of little value for the RAID. After all, stripping to make money, after all, is mainly a professional, if the RAID to pure PVE players, I do not recommend peeling. The PVP is the case, the more waste firewood. Enchanting: The benefits are two rings to provide a special enchant each ring 32AP or 24 resistance, yield fairly good for PVE and PVP it is very beneficial choice. Inscription: Welfare is a unique shoulder enchant, 104AP +15 crit rating. I personally do not optimistic about the inscription profession, if you are not a lot of time, the inscriptions there is no way to help you make money, and compared with other players, the extra 64AP gains seem impressive, but other than the professional one, in based on the input costs on the demand is much greater. And the inscriptions on the other with a professional restrictions is relatively large. However, inscriptions made out of noble deck is a deck of jewelry thieves in terms of the Guards, one of the specific content of which I mentioned in other posts, we take it on their own. Mining: 50 stamina increase. Is also a professional to make money, 50 stamina for PVP is still of some use. Project: PVP Queen professional. Project head, rocket boots, lightning generator, wall containing rocket launchers, grenades, etc., the PVE is the case, special gloves accelerator in 10 seconds Improves haste rating by 340,1-minute CD, the role is extremely limited. Jewelry: PVE choice for professional, not to mention the jewelry before the profit is very stable, just ignore gem jewelry manufacture special colors is very attractive slot, and three special gems and jewelry to get through a full return 66AP, to the purple gem stage has 42AP. In addition, activated when the colorful gems will generate additional revenue. If you are determined to go PVE route, then be sure to choose jewelry. Blacksmithing: to gloves and wrist holes, more 64AP, purple gem in the stage more 80AP. Income is good, but the forging of the thieves, the residual value is not ye, except TBC next three sections of similar quality like hammer, otherwise I would strongly recommend not to choose this profession, lack of stamina. Tailor: Well, the tailor has a special cloak enchant, a chance to improve within 15 seconds 300AP, this special magic equivalent of a kitten with glaze, and compared with other accessories, built-in CD is also much shorter, on the whole is still very strong of. But … … then again, the professional thieves who for the residual value is too small, we will have a dozen thieves training in tailoring, after playing a couple of days to make flying carpet cleaning jewelry to go on. Herbs: a special skill, so you back in 3 seconds 2000HP, fully complementary skills, not recommended for election thieves. If you want to match a different matter if the other professional, PVP may 2000HP also has effect on the PVE, the basic skills is a waste wood. Leather: Leatherworking for drums can be washed away crying, WLK completely abolished the drums, you can create proprietary products wrist enchant, 114AP. Earnings for 64AP. All in all leather has completely fallen out of favor, but leather is not too difficult to see the benefits, as the thieves of traditional occupations, leather still has a certain vitality. But now no good leather products, thieves can consider a look. Alchemy: powerful pioneers professional, endless rage mixture to improve 64AP, and the mixture longer, there are crazy alchemist potion, while the use of random access to a special BUFF. From the team point of view, is the best professional land reclamation, which is why the powerful trade unions are always willing to spend public funds to ensure their own team over at least three reasons for the existence of alchemist. Previous 123456 Next copy the articles address and recommend it to friends on *** and *** ———- RAID natural selection – PVE talent battle wow.duowan / wlk / talent / qxz.html? talent = f0eb0xZMgVoxcxoru0xRtx as the primary assistant to enhance the speed with the thieves, personally recommend a combination of glove + dagger, poison and deadly poison on the injury. I sought a bit DPS perennial thieves in the first three trade union group, he used a loop is: Sinister Strike until the four stars – cutting – Sinister Strike until five stars – fragmented – - Sinister Strike until five stars – Eviscerate. Combination is recommended inscription: Sinister Strike, sly, fragmented, PVE damage killing feast talent wow.duowan / wlk / talent / qxz.html? Talent = f0ef0exoVboIuVo0xV0hZxb talent for this, of course, is the dagger best. Cycle is relatively simple, five-star full damage after split, split effect when there is time to use Poison, and then again when the five-star or four-star cut separating effect while maintaining the best use of blood thirst. Lord quick hands, the hands of deadly vice. Combination is recommended inscription: desire for blood, sly, split, mutilate, cut PVE keen talent wow.duowan / wlk / talent / qxz.html? Talent = fhfZ0gc0xcbZxbRbIhzdAzqc simple cycle, maintaining a four-star four-star cutting and fragmentation, Then continue to Eviscerate. Main hand injury, deputy fatal. Recommended modular inscription: cut, split, sly, Eviscerate today to see a friend reply, said that this section of the talent that some parts of some problems, due to fear of misleading the masses, I feel the need to add some in this section text description. Of course, I am very grateful to have friends to actively criticized the correction of this article. As a friend said downstairs, the way the output is not fixed, individuals have personal habits. But regardless of which occupation is (probably should use the macro hunters cramps aside), the actual situation of the battle will never be so smooth. Such as EOE 25 man battle, just so after a cycle, Blue Dragon immediately knew God, it still insist on re-opening a four-star four-star cut separating the cycle then what, according to the actual situation in a flexible way to change the output so I have not much to say. In addition, the technical composition, because this is the basis of guidelines, so the lists are the most common of the three talent, but also the most widely circulated on the EJ talent, though not necessarily the highest DPS talent (talent must have the highest the best technology to match, in fact, are not feasible for all concerned), so if you’re after and you want to maximize the DPS Society has been among the best, as you pointed out that this can be a basic way, but want to go more in-depth progress, you must rely on their own practical experience to sum up the changes to your talent. The output means, I do not refine, here in particular that it: downstairs a friend was right, I mentioned that the output is not sufficiently realistic, a little too wide adaptability. In fact,sell wow gold, the difference here is that the second round of the cycle from the beginning, according to the cut for the remaining time to determine what action. For the damage thieves, the need to give priority to refresh the thirst for blood, and in the output cycle, when you cut the duration of less than 12 seconds, we must start from scratch to play a new cycle; for fighting thieves,aoin kinah, in the After cutting and separating out again when the film hit to five-star, if you cut the duration of less than 12 seconds, and then to use the cut instead of Eviscerate. In fact, if it is in the general battle, DPS difference is not very large. However, the output means of the refinement, the higher up in the pile of equipment, when the difference caused by the greater DPS. T84 is a particular piece of thieves, or even need talent to adapt to changes in the output of his technique and equipment requirements, which if you have written, this is not the scope of application, and if I can afford, and will consider writing to the appropriate article. Previous 123456 Next copy the articles address and recommend it to friends on *** and *** ——— RAID Enchant Select – Weapons: Enchant – - Berserker (cat Glaze is also good) head: Knights of the Ebon revered reputation after the purchase of the shoulder: Sons of Hodir exalted after the purchase (you can replace it in fact did not want to brush prestigious Lake Wintergrasp PVP shoulder enchant) Chest: Enchanting – plus all attributes plus 8 or 10 Cloak: Enchant –16 agility or 22 Agility Wrist: Enchant – 40AP Gloves: Enchant – 44AP (engineering can use a special accelerator, but smaller than the overall revenue enchant) legs: leather shoes produced in the armor: Enchant – ICE WALKER, 12 crit rating 12 hit (solid Hello, goodbye solid) ring: special enchant enchant Previous professional 123 456 Next copy the articles address and recommend it to friends on *** and ***